Creator Monetization Platform

Under NDA
Creator Monetization Platform (under NDA)
Creator Monetization Platform
(under NDA)

Marketplace, Content Creation

Marketplace, Content Creation

Designing a Premium Space for Creator-Fan Relationships

Designing a Premium Space for Creator-Fan Relationships

Lead Product Designer

Lead Product Designer

Role

iOS, Mobile Web, Desktop Web

iOS, Mobile Web, Desktop Web

Platforms

Creators often rely on fragmented tools, such as subscriptions on one platform, paid content on another, or livestreaming elsewhere, which makes sustainable fan revenue difficult.

This early-stage creator monetization platform unifies creator monetization into a single cross-platform ecosystem spanning subscriptions, paid content, livestreams, and direct interactions.

I led end-to-end product design across iOS and web for both creator and fan experiences.

120+

120+

Screens

25+

25+

Flows

240+

240+

Components

0 to 1

0 to 1

Stage

The Problem

Most creator platforms optimize for reach and advertising rather than direct fan monetization.

Creators struggle with:
  • Scattered monetization tools

  • Fragmented fan relationships

  • Inconsistent revenue streams

Fans experience:
  • Multiple purchase flows

  • Unclear access states

  • Device-dependent experiences

The Solution

I designed a unified monetization system integrating:

  • Subscriptions

  • Paid photos & videos

  • Ticked livestreams

  • 1:1 video calls

  • Messaging access

Creators manage revenue in one place.

Fans access content consistently across devices.

My Role

Lead product designer responsible for:

  • Product architecture and feature scope

  • Creator and fan journeys

  • Cross -platform UX patterns

  • Monetization and lifecycle flows

  • Design system and components

  • Founder and engineering collaboration

Cross-Platform Strategy

The app supports different usage contexts:

  • iOS: Primary fan consumption and purchase

  • Mobile web: acquisition and lightweight access

  • Desktop web: creator management

I defined shared interaction models so monetization concepts and access states remained consistent across platforms.

Monetization Architecture

I structured the platform around four revenue pillars:

  1. Subscription access

  1. Paid content library

  1. Live experiences

  1. Direct interactions

Each channel functions independently while sharing pricing, access, and lifecycle states.

Key Experience: Paid Content

Creators upload media with price or subscriber access.

Creators experience supports:
  • Choose their own prices

  • Making content subscriber-exclusive

  • Uploading previews / trailers

  • Attaching products to advertise

Fans experience supports:
  • Preview browsing

  • Paid / Exclusive / Locked states

  • Purchase flow

  • Library access

Key Experience: Live sessions

Creators schedule paid or subscriber-included "live sessions."

Fan lifecycle:

  • Discovery

  • Purchase / RSVP

  • Pre-live reminders

  • Live viewing

  • Replay

Key Experience: Video Calls & Messaging

Creators offer 1:1 video calls and direct messaging for deeper fan connection.

Design focused on:

  • Availability visibility

  • Booking clarity

  • Session lifecycle

  • Creator consistency

Design System

I built a scalable cross-platform system including:

  • Monetization state components

  • Media cards

  • Pricing modules

  • Access badges

  • Interaction CTAs

  • Core UI elements

Components are responsive across iOS and web.

Components are responsive across iOS and web.

Outcomes

I was able to complete and handoff all designs for every feature on every platform, along with creating and updating an expansive design system with over 240 components.

The platform established a unified foundation for creators to manage fan relationships and revenue streams.

Reflection

Designing this app required me to integrate a variety of marketplace features, monetization UX, and live interaction systems into a cohesive digital product across multiple platforms. The design system I built for this project is also the most comprehensive I've built so far, which has proven to be strong system to rely on that scales well and increases design efficiency.